Four games live in this building. Each one is still hidden somewhere on this website, and finding them the honest way is still the best first level. But some of you asked for the door. This is the door.
Trains to the depot. Wagons to the store. Canoes to the landing. Do not let them meet. Every safe arrival is a deposit in the bank, and every mistake is a run on it.
Report for duty →You, an inner tube, and Black Earth Creek, which does not care what year it is. Mind the snags, salvage what floats by, and let her carry you. The ducks are friends.
Push off →Four teller windows, one espresso machine, and the morning rush forming the way it has since the doors opened: politely, then all at once. Serve everyone. Nobody reaches the machine.
Clock in →Five customers. Four coffees per tray. One street, one railroad, one creek, and a delivery that only counts if it arrives hot. Kristen makes it look easy. It is not easy.
Go while it's hot →The only man who knew it left on the westbound train, and the bank opens Monday at six. Three wheels per lock, five locks, one watchman who sleeps lightly. Turn slowly. The needle whispers when you are close. What waits behind the big door stays between you and the bank.
Start turning →